Kill Aura

Automatically attacks entities in range with current item in hand.
Delay Method
Tick Interval:
How often kill aura attacks. 1 = fastest (attack every tick), 20 = attack once a second and so on. In other words: attack every X ticks.
Extra Ticks:
Wait additional ticks once cooldown passed. Can be negative, in this case module will attack before cooldown.
Max Range:
If disabled uses current attack range, possibly modified by Reach hack.
When disabled in Fabric version, it will not be able to detect attack range modified by other mods.
Limit target coverage by angle
Delta horizontal angle:
Delta vertical angle:
In degrees. Value 180 means no limit. But it is better to leave field(s) empty for this purpose.
For every possible target module calculates how far you need to rotate to attack target. If this angle exceeds specified limit, module will not attack this target.
Note: module is not smart enough to attack on edges of hitbox. It always attacks center of entities bounding box. Angle is measured relatively to this point.
Module attack all targets in range. Only first target (closest) receives full damage.
Priorities
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Filter:
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Entry Name:
Description:
Class Name:
You can copy class name from Entity ESP all entities list. Example: net.minecraft.world.entity.animal.Cow